Wednesday, May 6, 2009


Background Story Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel's army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.

Hero Stats
Name: Shendelzare Silkwood
Strength: 16 + 1.8
Affiliation: Sentinel Agility*: 22 + 2.35
Damage: 34 - 48 Intelligence: 15 + 1.75
Movespeed: 295
HP: 454
Range: 400 (ranged) Mana: 195
Attack Time: 1.45 (+22%) Armor: 3.1
Shendelzare Silkwood is a very powerful ganker because of her Magic Missile and Nether Swap, and at the same time a most valuable support too due to her Terror and Command Aura. Possessing such awesome abilities, she doesn't have very good stats, and is one of the two heroes who cannot use Blink Dagger.
Magic Missile
A magic missile is thrown at an enemy unit, causing damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 1.75 seconds 10 seconds 95 500 N/A Deals 100 damage and Stun
2 1.75 seconds 10 seconds 110 500 N/A Deals 175 damage and Stun
3 1.75 seconds 10 seconds 125 500 N/A Deals 250 damage and Stun
4 1.75 seconds 10 seconds 140 500 N/A Deals 325 damage and Stun
  1. This skill is not only good for a disable - it can even be used as a nuke.
  2. This skill is blocked by Linken's Sphere.
  3. Magic Missile deals Magical damage which is reduced by the targety's Spell Resistance and is blocked by Spell Immunity.
Wave of Terror
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 20 seconds 15 seconds 40 N/A 350 Reduces base armor by 2 and damage by 5%
2 20 seconds 15 seconds 40 N/A 350 Reduces base armor by 3 and damage by 10%
3 20 seconds 15 seconds 40 N/A 350 Reduces base armor by 4 and damage by 15%
4 20 seconds 15 seconds 40 N/A 350 Reduces base armor by 5 and damage by 20%
  1. You have vision over the wave as it moves forward.
  2. Wave of Terror travel a distance of 1400.
  3. Wave of Terror affects units in Fog of War.
  4. Wave of Terror does not affect units with Spell Immunity.
Command Aura
Increases nearby units damage.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A N/A N/A N/A 450 12% bonus damage
2 N/A N/A N/A N/A 450 20% bonus damage
3 N/A N/A N/A N/A 450 28% bonus damage
4 N/A N/A N/A N/A 450 36% bonus damage
  1. This aura increases damage depending on your base damage + Primary Attribute. This means that items adding raw damage (eg. Broadsword) don't affect the bonus.
Nether Swap
Instantaneously swaps positions with a target Hero.
Level Duration Cooldown Mana Cost Casting Range Area of Effect Effects
1 N/A 45 seconds 100 600 N/A Instant Position Swap and Ministun
2 N/A 45 seconds 150 900 N/A Instant Position Swap and Ministun
3 N/A 45 seconds 200 1200 N/A Instant Position Swap and Ministun
  1. Nether swap goes through Magic Immunity, and CAN target allies.
  2. Linken's Sphere doesn't block nether swap. It blocks the ministun, though.
  3. Nether swap has a slight casting time but once it goes through the hero will get swapped even if he goes into fog of war or outside of your swap range.
  4. Nether swap can negate Panda's Primal Split if used right before he uses it.
  5. Spiritbreaker's Nether Strike will be negated if you swap him.
  6. Will destroy trees around the area where Vengeful Spirit and the target hero is swapped.


Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.[1]

The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars, which has been maintained by several authors during development.

Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".[2] The map has gone on to influence other maps and games, including the 2009 strategy game Demigod.


A game of DotA Allstars in progress

Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.[3][4]

Each human player controls one Hero, a powerful unit with unique abilities. In Allstars, players on each side choose one of ninety-three heroes, each with different abilities and tactical advantages over other heroes.[5] The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone.[6] Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes. Defense of the Ancients allows up to ten players in a five versus five format and an additional two slots for referees or observers, often with an equal number of players on each side.

Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes.[7] Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.[8]

Allstars offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.[9]

Tuesday, May 5, 2009


Welcome to my first blog ever...

This blog was made in order to enable us as a DotA gamers to share our knowledge all about dota facts, tips, tricks, as well as screenshot, pictures, replays, videos, and blogs.

Have Fun., Enjoy This Blog